I found a softlock.
It is possible to jump down the leftward ledge at the beginning of the game and survive by grabbing the ladder. If you jump down after that, you're stuck.
I found a softlock.
It is possible to jump down the leftward ledge at the beginning of the game and survive by grabbing the ladder. If you jump down after that, you're stuck.
This is literally just 2048.
You know, two of the same letter shouldn't be yellow if only one appears in the word.
Could you maybe make the victory immediate instead of when you collect it and hit the ground? I kept on collecting it, but then falling into a pit.
Could you just make it so you just press up/w again to jump in the air.
You wouldn't be able to maneuver correctly. If I make the player double jump with UP you won't be able to decide LEFT or RIGHT the game would change. I would have to remove the Castlevania physics and the game would become extremely easy which was not my intention.
I got a score of one... because I fell too far.
Great concept.
Collision could use some work.
Could this be made into part of a fully fledged game?
maybe someday I will remake this.
I will maybe use godot to make it just got a hang on gdscript.
Could you just map the rotation to the up arrow, and make it so that the down arrow moves the pieces down faster?
Can you maybe add the option to move diagonally? (Putting in two inputs at a time)
i can try in the next part
Can you maybe assign the cubes to 1 2 and 3? I have too much trouble remembering which block is which.
Other than that, it's great.
There was an exploit I found where you can drive between two lanes for the whole game.
I love to make stuff.
Artist/composer
Joined on 5/8/19